
views
Everyone draws a hand of five cards.
On your turn, draw another card, then play a card. If none of your cards can be played, then draw another card.
When you play a card on someone, it takes effect immediately. The card will stay in front of that player, being one of their 'cards in play', if it has a permanent effect. For example, a card that says 'stay absolutely still for 1 turn' will probably be placed in the discard pile after it is played, having no permanent effect. If it also says '-50 points', then it will stay in front of that player, so that it can be tallied at the end of the game.
If you have any blank cards in your hand, you should make them into non-blank cards. Don't get too carried away on your first game, but cards can do anything. Most cards add or take away points, but most cards also have a second effect, such as requiring you to discard a card each turn, draw two cards, or dance before playing a card.
Most cards must have a title, an effect, and an illustration. Don't worry if you aren't good at art.
When there are no more cards in the deck, just keep playing. The game ends when the person whose turn it is has no cards they can play AND the deck is empty.
At the end of the game, you usually tally the point values of each player's cards in play, and the person with the most points wins.
At the end of each game, divide the deck (which should now be full of cards) between the players. Each player chooses at least half of their stack to be culled. They go through it and get rid of all the bad cards, the ones that aren't funny, the ones that get into 'bigger gun fights' (see tips). You can keep the culled cards or throw them away, or even light them next July 4th.
Take the deck of good cards (the 'seed deck') you came out with last time to your next game. Mix in blanks until it's about at a one-in-five ratio. Use that deck to play with next time, according to the instructions.
Comments
0 comment